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Teaching

Graduate level Human-Centered design courses as well as, local and international accessibility work

 Graduate course bringing together students from across NYU to reimagine the collection of the  Cooper Hewitt  for museumgoers with disabilities. Students learned to employ a human-centered approach to the design and development of an accessibility framework for their galleries, website, and API to create a more inclusive museum-going experience.  Co-Lab Course Website  (2016).

Graduate course bringing together students from across NYU to reimagine the collection of the Cooper Hewitt for museumgoers with disabilities. Students learned to employ a human-centered approach to the design and development of an accessibility framework for their galleries, website, and API to create a more inclusive museum-going experience. Co-Lab Course Website (2016).

 This 5-day web development course was developed for students that are blind or have low-vision, and taught during Oysters and Pearls' annual tech camp, in Northern Uganda. Students used JAWS, Notepad, and Cyberduck software. The programming languages covered were HTML, CSS, and Javascript (the essential languages of the web)  Oysters and pearls screen reader open curriculum  (2018).

This 5-day web development course was developed for students that are blind or have low-vision, and taught during Oysters and Pearls' annual tech camp, in Northern Uganda. Students used JAWS, Notepad, and Cyberduck software. The programming languages covered were HTML, CSS, and Javascript (the essential languages of the web) Oysters and pearls screen reader open curriculum (2018).

 This course is a survey of assistive technologies for people with low vision and blindness. Guest lectures from leaders in the field and people with lived experience help students learn about low-vision and blindness accessibility across several domains. In the second half of the class, students partner with each other and clients/community members to develop their own projects (2016 and 2018) .

This course is a survey of assistive technologies for people with low vision and blindness. Guest lectures from leaders in the field and people with lived experience help students learn about low-vision and blindness accessibility across several domains. In the second half of the class, students partner with each other and clients/community members to develop their own projects (2016 and 2018) .

 NYU ITP/IDM students worked to research, design, and develop a system of client­ centered data­ management, musical interfaces and interactive learning tools for the Beat Rocker beatboxing program at the Lavelle School for the Blind. Students in the class gained practical experience in user research/testing, human-centered design, and the prototyping process (2016).

NYU ITP/IDM students worked to research, design, and develop a system of client­ centered data­ management, musical interfaces and interactive learning tools for the Beat Rocker beatboxing program at the Lavelle School for the Blind. Students in the class gained practical experience in user research/testing, human-centered design, and the prototyping process (2016).

 This multidisciplinary New York University course brings together students from Interactive Telecommunications, Occupational Therapy, and Integrated Digital Media Programs to work together to learn about and develop assistive technology, as well as cultivate a better understanding of the people being served. Partnering with community organizations, students work in teams and consult with clients to develop a prototype product (2015-2017).

This multidisciplinary New York University course brings together students from Interactive Telecommunications, Occupational Therapy, and Integrated Digital Media Programs to work together to learn about and develop assistive technology, as well as cultivate a better understanding of the people being served. Partnering with community organizations, students work in teams and consult with clients to develop a prototype product (2015-2017).

 In this workshop, I taught designers and developers at Huge Design the basics of digital accessibility and accessible design best practices (2017).

In this workshop, I taught designers and developers at Huge Design the basics of digital accessibility and accessible design best practices (2017).